In this action-puzzle game, paper pals Snip and Clip must cut each other up to overcome tricky obstacles…or just to laugh their heads off (sometimes literally). Partner up with friends or family to cut the heroes into the right shapes, interact with objects, and solve a world of imaginative puzzles.
A point and click adventure game set in heart of a swamp. Detective Grimoire is tasked to investigate a murder in the run down tourist attraction that is Boggy's Bog. I designed the backgrounds closely with SFB's lead artist, making sure to include all the gameplay elements within the final designs. It became my responsibility to help define the the look of many key scenes within the game.
DEVELOPER SFB Games PARTNERS Armor Games LEAD ART & ANIMATION Adam Vian
Excellence in Narrative - Honorable Mention Independent Games Festival 2014
Best Casual Game (Small Studio) TIGA Games Industry Awards 2014
Best Game Story Casual Connect Europe 2014
Haunt the House: Terrortown
Concept Art / Level Design (Original Release & DLC content)
Haunt your way through Terrortown by possessing objects to frighten away all the unwanted guests. I provided concept art for the levels to help establish the layout, colour themes and visual atmosphere. Each room was designed to look completely unique to keep the game looking fresh.
CLIENT Sony DEVELOPER SFB Games LEAD ART & ANIMATION Adam Vian
Best Arcade Game (Small Studio) TIGA Games Industry Awards 2013
Indie Prize Casual Connect Europe 2013
Illustration / Character Design
A tablet based collectable card game featuring famous authors and characters from classic literature. Originally created for the educational Amplify Tablet, the aim was to encourage students to read more.
I designed and illustrated close to 200 unique characters and authors for the cards in 2 different styles. If you want to learn more about the making-of check out The Art of Storycards blogpost.
A 2D exploration RPG that takes inspiration from Sunless Sea. You explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs through the darkness.
A massive project. I designed and illustrated almost all visual elements in the game, all the unique characters, illustrated locations, the UI and in-game assets including animations. All art was based on Harry Tuff's writing.
Game Art / Animation / Concept Art / Character Design
A interactive suite of games set in the world of Lewis Carroll's Alice in Wonderland with the intention to help kids learn about Neuroscience in a fun and simple way. Commissioned to coincide with Tate Liverpool's Alice in Wonderland Exhibition (2011)
Worked closely with a lead artist to create the initial concept art, character designs, as well as creating the art assets and animations for the final game.
Kids - Best in Class Interactive Media Awards 2012
Best Game - Gold Lovies 2012
Game Art / Concept Art / Character Design / Texture Art
A tablet based tactile turn-based puzzle game set in the mythical world of 'Fractopia.' Inhabited by Mlobs - a fraction based group of jelly warriors - the players objective is to overpower the opposing force by creating tactical whole number combinations. Originally created for the educational Amplify Tablet, the aim was to encourage students to read more.
Produced concept art for the game, designed characters and created 2D GUI assets. I textured most of the 3D environments, such as the tiles and backdrop.
V&A Secret Seekers is a mobile game for families, launched to coincide with the opening of the V&A's Exhibition Road Quarter. Eight characters from the V&A's history guide you on an exciting treasure hunt to uncover some of the secrets of the Museum in London.
I designed and created the final character artwork for the game, most of which were based on historical figures.