A point and click adventure game set in heart of a swamp. Detective Grimoire is tasked to investigate a murder in the run down tourist attraction that is Boggy's Bog. I designed the backgrounds closely with SFB's lead artist, making sure to include all the gameplay elements within the final designs. It became my responsibility to help define the the look of many key scenes within the game.
DEVELOPER SFB Games PARTNERS Armor Games LEAD ART & ANIMATION Adam Vian
Excellence in Narrative - Honorable Mention Independent Games Festival 2014
Haunt the House: Terrortown
Concept Art / Level Design
Haunt your way through Terrortown by possessing objects to frighten away all the unwanted guests. I provided concept art for the levels to help establish the layout, colour themes and visual atmosphere. Each room was designed to look completely unique to keep the game looking fresh.
CLIENT Sony DEVELOPER SFB Games LEAD ART & ANIMATION Adam Vian
Best Arcade Game (Small Studio) TIGA Games Industry Awards 2013
Illustration / Character Design
A tablet based collectable card game featuring famous authors and characters from classic literature. Originally created for the educational Amplify Tablet, the aim was to encourage students to read more.
I designed and illustrated close to 200 unique characters and authors for the cards in 2 different styles. If you want to learn more about the making-of check out The Art of Storycards blogpost.
Game Art / Concept Art / Character Design / Texture Art
A tablet based tactile turn-based puzzle game set in the mythical world of 'Fractopia.' Inhabited by Mlobs - a fraction based group of jelly warriors - the players objective is to overpower the opposing force by creating tactical whole number combinations. Originally created for the educational Amplify Tablet, the aim was to encourage students to read more.
Produced concept art for the game, designed characters and created 2D GUI assets. I textured most of the 3D environments, such as the tiles and backdrop.
A game about reflection and wisdom, commissioned to encourage kids to overcome their fears. Players will face waves of multiple creatures in this arena style beat 'em up and learn how to improve their actual lives through problem solving.
I was tasked to come up with a bold, unique visual style for the game. I produced concept art for the characters and the world, as well as creating UV textures for the 3D environments. CLIENT Channel 4 DEVELOPER Preloaded PARTNERS Somethin' Else, Coney
Game Art / Animation / Concept Art / Character Design
A interactive suite of games set in the world of Lewis Carroll's Alice in Wonderland with the intention to help kids learn about Neuroscience in a fun and simple way. Commissioned to coincide with Tate Liverpool's Alice in Wonderland Exhibition (2011)
Worked closely with a lead artist to create the initial concept art, character designs, as well as creating the art assets and animations for the final game.